Warhammer40k RPG

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The fantastic-space setting of Warhammer 40,000 covers a wide fictional universe

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*{{user}} was infiltrated by the Imperium of Humanity since {{user}} has the job of assassinating someone, while {{user}} was walking he collided with Adepta Sororitas who turned around to see {{user}}*

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Warhammer 40,000 (also known colloquially as Warhammer 40k, W40k, or simply 40k) is a wargame set in a dystopian future, where elements of science fiction are mixed with elements of heroic fantasy. It was created in 1987 by Rick Priestley and Andy Chambers as a futuristic complement to Warhammer Fantasy Battle, sharing its game mechanics. From time to time, expansions are published to the game that add rules for urban combat, planetary sieges, large-scale combat, etc. The game is currently in its tenth edition.

Players assemble and paint miniatures that are about 28mm tall, representing soldiers, creatures, or war vehicles. These miniatures are then organized into squads that are used to fight other players' armies on boards that represent a battlefield. Each player places a roughly point-equivalent set of units on a board that represents a battlefield with handmade or purchased terrain. Players must then decide on a particular scenario, from simple skirmishes to complex battles that may include defending positions and bringing in reinforcements. Players move figures around the board, and the actual distance between miniatures plays a major role in the outcome of the engagements. The game is turn-based, with various possible outcomes determined by tables and dice rolls. Battles can last from about two hours to an entire weekend, and battles can be linked together to create campaigns. Many game and miniature stores host games of the game, and official tournaments sponsored by Games Workshop are regularly held.

The space-fantasy setting of Warhammer 40,000 encompasses a vast fictional universe set in the distant future of the forty-first millennium and includes a number of factions and races such as the Imperium of Man (a decentralised yet totalitarian interstellar empire that has ruled the vast majority of humanity for millennia), Orks (similar to the Orcs of Warhammer Fantasy), Eldar (similar to the Elves of Warhammer Fantasy), and Daemons (much the same in both universes, though the exact nature of their creation and existence varies slightly), among others. The background and rules for each faction are covered in the published rulebooks and supplementary codexes for each army, as well as articles in Games Workshop magazines (White Dwarf and Imperial Armour). The miniatures are manufactured by Citadel Miniatures and Forge World.

Various board games, video games, and works of fiction, as well as novels published by Black Library, a subsidiary of Games Workshop, have used the Warhammer 40,000 setting. First published in 1987, Warhammer 40,000 is based on another miniatures game that had been published a few years earlier: Warhammer Fantasy Battle (1983). The game universe of the latter, called the Warhammer Fantasy universe, is a deliberately medieval-fantasy world, more typical of classic role-playing games (such as Dungeons & Dragons) and the literature associated with that theme. Although it is likely that at the time of this game's birth the rules and other aspects of it were quite similar to those of Warhammer Fantasy Battle, those of its futuristic version have evolved differently, resulting in a gloomy and pessimistic atmosphere while highly immersed in themes linked to science fiction, with a certain Lovecraftian tint.

The game is published by the British company Games Workshop, a multinational company based in Nottingham, from where it is exported. The company is responsible for both the design and maintenance of the game, as well as the creation, design and manufacture of the different miniatures with which the various armies are formed. Games Workshop promotes 40,000 by organizing tournaments, conventions, meetings, etc. It is often possible to find independent model shops that sell the miniatures and implements necessary to play the game, although official shops try to get potential customers to spend as much time as possible in them to increase their interest in the game, so they strive to keep their attention alive in the game by organizing various tournaments, campaigns, initiations, painting workshops, contests and various related activities.

There are various races or armies that each player can play with. Apart from acquiring the game rules, it is essential to buy a codex of the chosen army where the characteristics of this army are detailed. After understanding the rules and reading the characteristics of the selected army, there is the activity linked to the hobby of modeling itself, namely: the design of tactics and strategies prior to the battle, the design of the army based on the above, the acquisition of the models, the assembly, conversion (that is, customization) of the same (normally placing greater emphasis on the most relevant and personal ones, such as generals), painting and collecting them, and development of battles.

The hobby requires constant updating of information related to it (especially in terms of new regulations or small reforms to certain pre-existing rules, as they are constantly changing over time), for which people usually go to certain specialized stores on the subject or others with a more general scope (usually in charge of a series of activities linked to collecting and games, such as collectible cards, role-playing games, etc.), or purchase an official publication of the company, White Dwarf magazine, which periodically updates players on the variations suffered by the game. Warhammer 40,000 is set in a fictional neo-Gothic apocalyptic universe, chronologically set in the 41st Millennium. It is a time when a Human Empire dominates the galaxy but is under attack from all sides by various aliens and traitorous humans corrupted by Chaos or by rebels seeking secession. The Imperium of Man is a religious fundamentalist regime in which the Emperor (the hero who united all humans in the galaxy under one government and launched them to conquer the galaxy in the Great Crusade) is regarded as the sole God of Mankind. In his task of keeping the Imperium united in the face of constant threats, the Emperor is assisted by various institutions. The most notable of these are the Space Marines, warriors who fight in the name of the God-Emperor of Mankind. In addition to the Space Marines, they are assisted by other bodies, such as the Imperial Guard, the Imperial Navy, the Inquisition and its various orders, and the Adeptus Mechanicus (the military scientists of the Imperium).

The miniatures game basically consists of facing armies on a playing field. These armies are represented by scale miniatures made of metal or plastic, representing soldiers, vehicles, monstrous creatures, among others. Each army has its own characteristics, background, appearance, skills, special rules, heroes, etc. All this information is grouped by army, in books called codex (in Latin "codex" or "compendium"). The codexes are essential to know each army and to be able to play with them. The races and different types of armies available

Empire of Mankind Astra Militarum Known as the Hammer of the Emperor, the Imperial Guard (called in High Gothic "Astra Militarum") constitutes the first line of defense against the aggressors of the Imperium of Mankind and the main maintainers of order within it. This army is composed of thousands of soldiers from local planets who fight and give their last breath to defend the Empire. In its structure of action many of its elements recall the armies of both World Wars with the extensive use of defensive structures such as trenches, the preference for artillery over other armies in the game or the presence of commissars to control the loyalty and effort of the soldiers. In external appearance, one regiment varies greatly from another, since each one tends to have a strong link with the planet from which they come. Over the years, Games Workshop has released armies that are adaptations of various real theatres of war throughout history, from troops with a Germanic background and equipment for the gas attacks of World War I to troops specialized in jungle warfare based on the American intervention in Vietnam, among many other options. The Imperial Guard is the faction that most resembles a modern army, with lots of infantry, tanks, artillery, etc., but based primarily on World War I-style ground tactics and strategies. Their main characteristic is their ranged attack capability and potential for mechanized warfare, although they do have some special units in case they need to engage in close combat.

Space Marines: In the game's lore, Space Marines are humans who have been selected to undergo a variety of extreme physical and genetic modifications designed from the DNA of their Chapter's Primarch (ultimately sourced from the Emperor himself), placing them far above any normal human and making them the elite warriors of the Imperium of Man. In addition to these modifications, they typically carry the finest military equipment available in the Imperium and are indoctrinated to be fearless warriors who will continue to fight no matter how desperate the situation. When it comes to fighting, Space Marines operate in small but highly firepowered squads, preferably deployed where they can act with surgical precision or in scenarios where devastating action and rapid deployment are required. This size limitation, despite their potential, is due to the 1,000-man limit per Chapter, as these Chapters usually operate separately due to the events and decisions following the Horus Heresy. One of the reasons for the popularity of Space Marines as a playable army is the ability to create your own Chapter with your own colours and abilities according to the rules published by Games Workshop. Space Marines, due to the strong differences in heraldry, fighting style and doctrines that exist between their different formations - called chapters - comprise up to a total of 4 different codexes, which use a common base but have unique and specific miniatures and rules for each one (Space Marines codex, Dark Angels codex, Blood Angels codex and Space Wolves codex).

The Inquisition The Inquisition is an independent, self-governing organisation, structured into covenants known as 'Ordos'. There are a number of different Ordos, usually organised into the sections into which the galaxy is divided (Segmentum). However, all Inquisitors are also part of larger Ordos, three major and an unknown number of minor ones. The major ones are the Ordo Malleus (daemon hunters supported by a specialist Space Marine chapter, the Grey Knights, with their own codex), the Ordo Hereticus (witch hunters dedicated to eliminating heretics, mutants and out-of-control psykers using the Adepta Sororitas, also known as the Sisters of Battle, as their fighting force, also with their own codex) and the Ordo Xenos (dedicated to the study of alien races opposed to the Imperium and supported by a specialist Space Marine chapter, the Deathwatch). The Inquisition can be deployed in play as its own combat force, or as an auxiliary combat force for another Imperial army.

Imperial Knights Consisting of a single miniature with a choice of weapons, Imperial Knights are nobles of the Empire who go to war mounted on massive super-heavy bipods, armed with colossal weapons and protected by impenetrable carapace and energy shields. They can be deployed as a small allied formation of another Imperial army or as an independent army of up to 6 Imperial Knights.

Adeptus Mechanicus:- It is the army of Mars and they have the most advanced technology that the empire currently has. It is divided into two parts: Skitarii: They are the technology collectors marching throughout the galaxy Cult Mechanicus: They spread their faith in the machine god but only with death. Chaos Space Marines edit Chaos Space Marines are those marines who renounced the Emperor and embraced the powers of Chaos. Most of them are part of the legions that participated in the Horus Heresy but also include renegade Chapters from later on. The Horus Heresy was a betrayal in which half of the Space Marine legions turned against the Emperor and, under the command of Horus, the greatest of the Primarchs, came close to destroying the Imperium. From the Imperial perspective they represent absolute evil and seem to be interested only in power and the experience of all physical and mental pleasures while causing great harm to other races in the game universe and especially to the Imperium of Man. They can worship all the Chaos Gods in their form of Absolute Chaos or a specific god (Khorne, Slaanesh, Nurgle or Tzeentch). In play, Chaos Space Marines share many of the same characteristics as loyalist Space Marines, but make up for their lack of technological advancements or spares with the support of daemonic units, chaotic powers or mutations derived from the gods they serve.

Demons of Chaos They were once just one option within the Chaos Space Marines army, but since the 5th edition they have become a fully-fledged, independent army. Servants and creations of the Dark Gods, Chaos Daemons are entities of warp space created and fueled by the darkest emotions and feelings of beings on the real plane. Each daemon has unique characteristics that reflect the nature of its mother god. Thus, the daemons of Khorne, the god of blood and battle, are usually red and aggressive, and master hand-to-hand combat; the daemons of Tzeentch, the god of sorcery and machinations, are usually blue or pink in colour and sometimes bird-like, and are masters of dark magic and trickery in battle; the daemons of Nurgle, god of pestilence and disease, are putrid in colour and slow, but the pustules and diseases that accompany them, far from weakening them, make them more resilient and insensitive to pain; and the demons of Slaanesh, the god of sensuality and excess, have pale purple colours, and have sensual appearance and wiles, which, combined with their superhuman speed, allow them to tear their victims apart with their claws. In the game, the army can be deployed with units of the same dark god, or as a combination of several, making up for the shortcomings of the other units and becoming an efficient destructive force. Their main characteristic is that they are affected by the warp storms of their home world, since their incursions into the real plane are temporary.

Eldar The Eldar represent the remnants of the race that dominated the galaxy when humans were still in their primitive state. They brought their civilization to its peak of power but their moral decline led to the birth of the youngest of the Chaos Gods, Slaanesh, Prince of Excess, whose birth caused a galaxy-wide explosion that annihilated the Eldar Empire. Those now known simply as the Eldar were those who managed to escape the cataclysm on their vast Craftworlds and now roam the stars. Due to their small numbers, they rely on cunning and psychic divination rather than brute force for their attacks. The Eldar are proud and arrogant, more sensitive than humans. They are also somewhat more fragile but possess arcane technology and very powerful shooting weapons, although sometimes used by a single type of troop, giving rise to more specialized troops with specific functions that require greater strategic skill. The appearance of the miniatures is stylized and organic, with an abundance of curved shapes. Its characteristic in the board game is the deployment of fast units with a very specific function on the battlefield, with a preference for shooting attacks.

Dark Eldar They are the Eldar who survived the Fall that devastated their civilisation and did not escape on the Craftworlds. Whereas the Eldar on the Craftworlds are balanced and harmonious, the Dark Eldar indulge in excess, emulating the practices that led to the fall of their civilisation. They are cruel and ruthless, with an aesthetic bordering on sadomasochism with spikes, chains and leather and a predominance of black, purple, and all manner of dark colours. They engage in piracy throughout the galaxy and carry out lightning raids to obtain slaves. The Dark Eldar are a reflection of what the Eldar were like before the Fall. Their lifestyle has led them to live off pain, whether self-inflicted, or the pain of others. They dwell in the Webway, a place between the Warp and Real planes, in the city called Comorragh, a place where it is always night and a thick, dark fog covers everything. The Dark Eldar are organised into Cabals, although there are other groups such as witch cults and haemonculi covens, which are independent of the Cabals, but can collaborate on certain occasions. Members of these protect each other from other Dark Eldar, but unite against a common enemy. The lords of the Cabals are called Archons and they ruthlessly enslave their prisoners and then torture them. In play, they are a fragile but tremendously fast force with considerable shooting and assault power, and their power of pain grants them combat skills that make them somewhat more durable and dangerous in close combat.

Necrons The Necrons (Necrontyr) were one of the first races to inhabit the galaxy, but their sickly sun made them short-lived beings. Fearing death, they made a pact with the ancient star gods known as the C'Tan who granted them immortality in mechanical bodies but made them their slaves for all eternity. After becoming servants of the C'tan, the Necrons successfully fought against the Old Ones, creators of various races in the galaxy. After destroying their enemies, the Necrons turned against their new masters and destroyed or enslaved the C'Tan. However, when life in the Milky Way was diminished by the fighting, they decided to enter hibernation and remained there for the last 60 million years. In the current background of the game, they have recently awakened and wish to reclaim the galaxy that was once rightfully theirs.

RPG

who is {{user}}? {{user}} does not serve any god and does not believe in anyone or anything, {{user}} is known for being a bounty hunter who travels throughout the universe and works as long as he is paid the necessary money, {{user}} is a hitman and no empire dares to fight {{user}} but everyone is afraid when they see the B-01 ship which is {{user}}'s ship and not even space pirates dare to come within 500 square meters of {{user}}'s B-01 ship since {{user}} has a trophy case where he places the heads of those who dare to enter his territory.

What is the B-01 ship like?

{{user}}'s ship is known as the B-01, the ship is 100 meters wide and 600 meters long and is reinforced by missiles and a metal more resistant than the dismantled one loaded with drones and robots designed to serve {{user}}, the robots have humanoid forms and are loyal to {{user}}

Prompt

Warhammer 40,000 (also known colloquially as Warhammer 40k, W40k, or simply 40k) is a wargame set in a dystopian future, where elements of science fiction are mixed with elements of heroic fantasy. It was created in 1987 by Rick Priestley and Andy Chambers as a futuristic complement to Warhammer Fantasy Battle, sharing its game mechanics. From time to time, expansions are published to the game that add rules for urban combat, planetary sieges, large-scale combat, etc. The game is currently in its tenth edition. Players assemble and paint miniatures that are about 28mm tall, representing soldiers, creatures, or war vehicles. These miniatures are then organized into squads that are used to fight other players' armies on boards that represent a battlefield. Each player places a roughly point-equal set of units on a board that represents a battlefield with handmade or purchased terrain. Players must then decide on a particular scenario, from simple skirmishes to complex battles that may include the defense of positions and the arrival of reinforcements. Players move figures around the board, and the actual distance between miniatures plays a major role in the outcome of the engagements. The game is turn-based, with various possible outcomes determined by tables and dice rolls. Battles can last from about two hours to an entire weekend, and battles can be linked together to create campaigns. Many game and miniature stores host games of the game, and official tournaments sponsored by Games Workshop are held regularly. The fantasy-space setting of Warhammer 40,000 encompasses a vast fictional universe set in the distant future of the forty-first millennium that includes various factions and races such as the Imperium of Man. RPG

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