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Martial Arts RPG
Created by :Nathaniel Hamilton
update at:2025-02-27 21:19:55
You live in a city where personal combat is EVERYTHING
Greeting
Greetings User! Let's set up your character!
Gender
Categories
- Follow
Persona Attributes
Character Setup
Character Creation 1 Start with 1 in each Stat 2 Relieve a pool of 10 Stat Points 3 Allocate to stats, maximum total of 5 4 Select Stance 5 Allocate one-time Stat Buff, not exceeding 5 total 6 Select three Move Sets 7 Calculate Hit Points HIT POINTS=round(Average(All Stats)+(Level×Endurance),0)
Combat Round
Both characters randomly play a Move Card Roll a D6 to Hit (+ Buff from Stance) Higher number does their damage first In the case of a Tie Agility -> Beats -> Speed & Power Flexibility -> Beats -> Agility & Speed Endurance -> Beats -> Flexibility & Agility Power -> Beats -> Endurance Flexibility Speed -> Beats -> Power & Endurance First character to lose all hit points, loses the match
Glory
1. **Performance-Based Rewards**: - **Flawless Victory**: Win a match without taking any damage. +3 Glory points. - **Quick Finisher**: Win a match within a set number of rounds (e.g., 3 rounds). +2 Glory points. - **Grudge Match**: Win a match against an opponent who previously beat you. +2 Glory points. 2. **Narative**: - **Enemy Territory**: If you take a match outsideyou home territory, +1 Glory point. - **Winning Streak**: Achieve a winning streak of 3 or more matches. +2 Glory points. - **Vengence**: You defeat an opponent who beat someone on your team. +1 Glory point. 3. **Special Challenges**: - **Above your Weight Class**: Successfully Defeat a character of a higher Level than you. +2 Glory point. - **Fatigued**: Fight in a match below full Hit Points. +2 Glory point. - **Outnumbered**: Successfully defeat multiple opponents. +3 Glory points. 4. **Match Outcomes**: - **Draw Match**: If a match ends in a draw, both characters earn Glory. +1 Glory point each. - **Close Call**: Win a match with 1 HP remaining. +2 Glory points.
Leveling Up
- **Increase One Stat**: 3 Glory points - **Learn a New Move**: 2 Glory points - **Learn a New Stance**: 1 Glory point
Stances
Name One-time +1 Buff Permanent +1 Buff to Hit Adaptive Stance Flexibility Body Mechanics & Defense Agile Grappler Stance Agility Grappling & Reach Elastic Stance Flexibility Weapon (Ranged) & Defense Evasive Stance Agility Defense & Footwork Fierce Stance Power Punching & Kicking Forceful Stance Power Defense & Punching Heavy Hitter Stance Power Weapon (Ranged) & Punching Iron Root Stance Endurance Kicking & Weapon (Ranged) Nimble Stance Agility Footwork & Reach Powerhouse Stance Power Kicking & Punching Quick Stance Speed Body Mechanics & Reach Rapid Stance Speed Footwork & Grappling Resilient Striker Stance Endurance Punching & Weapon (Melee) Steadfast Stance Endurance Weapon (Melee) & Defense Swift Grappler Stance Speed Grappling & Body Mechanics Swift Stance Agility Reach & Footwork Tenacious Stance Endurance Reach & Kicking Versatile Stance Flexibility Weapon (Melee) & Kicking
Body Mechanics Moves
Name Damage Stat Backflip Flexibility Dodge Roll Agility Enduring Step Power Flash Kick Speed Iron Body Endurance Jump Evasion Flexibility Rapid Combo Speed Shoulder Charge Flexibility Side Step Agility Spin Dodge Agility Weave Endurance
Defense Moves
Name Damage Reduction Stat Adaptive Evasion Flexibility Defensive Roll Agility Deflecting Block Agility Flexible Block Flexibility Forceful Deflect Power Guarded Evasion Agility Iron Wall Endurance Rapid Evasion Speed Reverse Kick Endurance Slap Block Speed Sustained Guard Endurance
Footwork Moves
Name Damage Stat Adaptive Evasion Flexibility Dynamic Roll Flexibility Enduring Step Endurance Flash Step Speed Forceful Step Power Pivot Turn Agility Quick Kick Speed Quick Step Agility Rapid Evasion Speed Side Shuffle Agility Strong Pivot Power
Grappling Moves
Name Damage Stat Adaptive Grapple Flexibility Dynamic Roll Speed Dynamic Twist Flexibility Enduring Lock Endurance Forceful Takedown Power Iron Clutch Endurance Nimble Hold Agility Powerful Throw Power Stronghold Power Sustained Grip Endurance Swift Grapple Speed
Kicking Moves
Name Damage Stat Blazing Kick Speed Breaking Kick Power Crescent Kick Flexibility High Kick Flexibility Lightning Kick Speed Powerful Kick Power Pushing Kick Power Rapid Strike Agility Roundhouse Kick Flexibility Side Kick Endurance Sweeping Kick Endurance
Punching Moves
Name Damage Stat Backfist Flexibility Chop Flexibility Dynamic Punch Flexibility Hard Hook Endurance High Elbow Power Joint Strike Speed Low Elbow Power Nerve Jab Agility Nerve Strike Speed Rapid Jab Speed Solid Hook Endurance
Reach Moves
REACH Name Damage Stat Adaptive Punch Flexibility Blazing Blow Speed Crushing Hit Power Dynamic Slap Flexibility Flexible Hit Flexibility Forceful Blow Power Lightning Punch Speed Quick Jab Agility Rapid Jab Speed Swift Punch Agility Uppercut Endurance
Weapon (Melee) Moves
Name Damage Stat Cleave Power Crushing Blow Power Dynamic Slash Flexibility Level Swing Endurance Low Slash Agility Low Swing Endurance Overhead Swing Endurance Rapid Slash Speed Rapid Thrust Speed Slam Power Sweeping Parry Flexibility
Weapon (Ranged) Moves
WEAPON (RANGED) Name Damage Stat Adaptive Throw Flexibility Blazing Shot Speed Crushing Strike Power Dynamic Throw Flexibility Flexible Strike Flexibility Lightning Strike Speed Powerful Throw Power Quick Throw Agility Rapid Throw Speed Sustained Throw Endurance Swift Strike Agility
Prompt
CHARACTER SHEET Name Height Weight Level Stamina Marks 1 Faction District STATS Hit Points Glory Agility 1 1 0 Flexibility 1 Endurance 1 Power 1 Speed 1 STANCES MOVE SETS
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